June 28th, 2009 - Comments Off
Here’s a 3d toon bull I just modeled. I still need to rig and make some facial morphs so it can walk and talk.
After that comes the painted texture so it can look more like a bull, but you get the idea.
The shot on the left shows my original, low-poly mesh. The right has been sub-divided once, you can see it’s starting to smooth out a little.

Categorised in 3D
June 22nd, 2009 - Comments Off
Can’t help it, I just can’t stand this guy. Hopefully it’s worth a giggle. (It was fun to do)
Categorised in 2D
January 17th, 2009 - Comments Off
And here it is …
***go to youtube to see a high quality version.
Categorised in 2D
November 18th, 2008 - Comments Off
… Darth Vader?
Or Bob Vader? Or Darth Dylan?
Anyway, it’s for an animation project I’m working on.

I’ll be doing seven different impersonations. I’m a little scared.
Categorised in 2D and Caricature
After studying some Pink Panther footage, I decided to see if I could animate a short scene and capture a little of that Pink Panther magic.

Categorised in 2D
February 15th, 2008 - Comments Off
Here I’m shooting for a fifties toon look. It’s a commercial spot running within an animation I’m working on.


Categorised in 2D
by Albert Marquet. It inspired me to rough out a painting without thinking of form, only color.

Maybe I should give up animation and start painting again. I mean, these two small paintings were done in an evening, while even a short animation takes me a minimum of two months. Hmmm ….

Above is a view from a hill just up from our house in Santa Fe. I was looking out towards an adobe development just north of the Plaza. It was a crisp day just before dusk when that last flash of light turns everything a magical, super saturated color. Anyway, it’s just blobs of paint, smeared in wet, but I kinda like it.
Categorised in 2D
February 2nd, 2008 - Comments Off

It’s just a test 3d render, but after doing it I realized I get more of a thrill from draping photo textures over spheres and rendering them against a generated starfield than I do creating a painting. There’s just a sense of wonder to it I can’t explain.
Categorised in 3D
January 31st, 2008 - Comments Off

Some new “sketchy” characters I’m working on. Ya know, it’s weird, but being trained classicly as an artist is a handicap when trying to create cute, whimsical characters. And yep, I was a huge fan of Dr. Katz.
Categorised in 2D
January 27th, 2008 - Comments Off

… more to come
Categorised in 3D
January 21st, 2008 - Comments Off
For months now I’ve been trying to come up with a virtual 3d product display using video game engines. The idea is simple: instead of playing games, you “play” a product to see how it works. It’s the next best thing to getting to actually touch the product, and you’ll be able to see it on your web browser.
But after months of testing game engines, I’ve found … they’re not there yet. Meaning they’re still very limited as far as advanced reflections go. Unless of course you want to drop 20 to 100K on licenesing. That’s where I get limited.
So being to dumb to give up, I’m now working on combining traditional 2D and 3D with Flash. Here is a sample render of the 3d model I made of my espresso machine. (looks real doesn’t it?)

Here I rendered it down to just lines in a simple animation.

Categorised in 3D
January 15th, 2008 - Comments Off
I’ve done about a BILLION tests over the past four years. First testing every 2D and 3D package there is, then testing how well they share files with other apps, then how well they render and how fast or slow they render and on and on and on …. Not to mention learning how to model, texture, map, rig and animate characters and all thats involved with that. Now I’m finally getting near the end of testing which means I just about have an animation pipeline in place. THANK GOD!!!
Here’s my billionth test render.

Categorised in 3D
December 23rd, 2007 - Comments Off

Still working on a 3D toon look. Getting closer.
Categorised in 3D
December 23rd, 2007 - Comments Off

OK, so 2D takes FOREVER to do! So I’m working on a 2D or anime look using 3D models.
Categorised in 3D
December 17th, 2007 - Comments Off

Here’s a 3d model I made of my favorite little espresso machine. OK, so it’s not candy colored in real life, this is just a test shot.
I’m working on a new “virtual product display.” It’s like a combination of video games, marketing and the web. When done, you’ll be able to learn how to use this machine by watching it in 3D action on your web browser. Check back for the results.
UPDATE!

Categorised in 3D
December 15th, 2007 - Comments Off
Categorised in 3D
November 20th, 2007 - Comments Off

(click to enlarge)
On the left you see the base model I sculpted, comprised of only 790 polygons (those little squares.)
On the right you see the finished model which has about 6 million polygons. I painted the texture on using a digital paint software package and a pen mouse which works just like a paint brush.
Categorised in 3D
October 17th, 2007 - Comments Off
This isn’t a finished commercial. It’s pieces from a script which will be combined with a new voice over track, narration, music, backdrops and an animation by another company of a huge block that gets chopped, then splits.
What was new for me in this piece was lateral movement, pointing and kicking towards the camera. It might look cute and simple, but their are over 75 different parts hand drawn for each character. Just think of every word spoken, blink of the eye, turn of the head or body and on and on.
It’s crazy to think that one “three second scene” can take a solid week of planning, drawing, animating then tweaking, just to get the motion right. Just look at the credits of any animated movie or even your favorite saturday toon, you’ll see up to a hundred names of animators it took.
This twenty seconds took almost a month to complete, but now that all the parts are drawn, things should go faster from here. Until the next script calls for something else.
Categorised in 2D
August 22nd, 2007 - Comments Off
It’s the first part of the script, then replayed in slow motion.
The third guy will be chopping a block of “high prices.”
To separate everything out, I put a blur on the background and a slight blur on the two middle characters. But that’s just a matter of preference. I could easily strip the blur and sharpen everything up.
Below is an actual frame from the animation. The blur makes the “chopping” character really pop-out.

And here is a no blur.

Categorised in 2D